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Mario Kart 7

Posted: Wed Jan 18, 2012 4:25 am
by hissae2
Mario Kart 7 carries on traditional Mario Kart gameplay in which players race against each other in go-karts across a variety of themed tracks. While driving the players are able to obtain power-up items that are used to hinder the progression of opponents, which include the series staple items Koopa Shells, Banana Peels, and Super Mushrooms. Mario Kart 7 also features three items new to the Mario Kart series: the Fire Flower, the Super Leaf, and Lucky 7, which bestows seven items at once.[7] In addition to traditional controls, Mario Kart 7 can be played using the Nintendo 3DS gyroscope, in which the action is viewed in first person and the player steers the kart simply by turning the entire game system.

Mario Kart 7 is particularly notable for sporting features unseen in previous Mario Kart installments. Players are able to customize their vehicles, choosing from various frames which range in weight, a selection of tires which affect a kart's handling on certain surfaces, and a choice of retractable hanggliders, which allow players to glide through the air. Hang gliding may allow players to skip over parts of the track or locate new routes and shortcuts that are otherwise unaccessible. In past games, driving the kart into a body of water was considered going out of bounds and was penalized by delaying the player for several seconds. In Mario Kart 7, the karts are fully submersible and the tracks feature segments that are completely underwater.

The game features 16 playable Mario characters, including Wiggler, Honey Queen, Lakitu, and Metal Mario, who are new to the series, as well as Mii characters saved in the Nintendo 3DS Mii Maker. The characters are divided into different weight classes, which impact their driving styles. Mario Kart 7 offers 32 different tracks, which consist of 16 tracks unique to the game and 16 "classic" tracks, remakes of tracks featured in past Mario Kart games. Coins, originally introduced in Super Mario Kart, are scattered about the tracks; collection increases the player's top speed. The player will lose Coins when he or she comes into contact with hazards or goes out of bounds. Jump actions, which were introduced in Mario Kart Wii as tricks, lets players obtain a brief burst of speed when driving off ramps.[8]
Does anyone here have Mario Kart 7? What did you think of it?

I got it for christmas, it is amazing! A bit disappointed that there's no moo moo meadows but other than that all is good :D

Re: Mario Kart 7

Posted: Wed Jan 18, 2012 2:55 pm
by Flux
I don't have it, as I don't own a DS. But if I do get one it will be the first game I buy, Mario Kart is so fun! Possibly one of the most addictive games there are, I also plan on rebuying it for the Wii.

Re: Mario Kart 7

Posted: Wed Jan 18, 2012 11:41 pm
by froggyboy604
Wish I could play the game, but I do not own a 3DS as well.

Re: Mario Kart 7

Posted: Thu Jan 19, 2012 4:41 am
by Skeithex
have it and you need to be online more so I can beat you hissae.

Re: Mario Kart 7

Posted: Mon Jan 23, 2012 6:38 pm
by SetoTK
it's mario kart just play any of the previous ones and it's exactly the same (tracks just in a different order) just like pretty much all nintendo IP it needs to go die in a hole for a decade or millenia

Re: Mario Kart 7

Posted: Tue Jan 24, 2012 12:52 am
by froggyboy604
I agree most of the Mario Karts seem very similar except for improve graphics. The last one I played was for the N64.

Re: Mario Kart 7

Posted: Tue Jan 24, 2012 5:10 am
by Skeithex
SetoTK wrote:it's mario kart just play any of the previous ones and it's exactly the same (tracks just in a different order) just like pretty much all nintendo IP it needs to go die in a hole for a decade or millenia
that's why I haven't gotten any since the GBA one. but this mario kart comes with great online play.